Throes of the Javelin
Use your javelin to traverse a vast subterranean underground labyrinth with hidden collectibles. Throw the spear to knock yourself back and create platforms; summon it back to get its momentum.
The big room with the many collectibles and happy music is the end of the game.
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Controls
A and D to move
Space to jump
Left click to throw and summon javelin
The javelin can only be summoned once before touching the ground
Mouse and keyboard recommended
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Change Log
Fixed major performance bug towards end of game.
Added WebGL version.
Fixed WebGL version.
Fixed softlock bug happening in screen transitions.
Added speedrun build (Speedrun build is post-jam)
Added QOL changes to speedrun build
- Bigger cursor
- Leaderboards from menu
- R to reset
- Confine cursor to screen
If Audio is bugged in WebGL version restart browser.
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Speedrun Build Notes
Can reset run from pause menu
There are two leaderboard categories based on collectibles collected
- 100% for collecting all crystals
- any% for collecting the big crystal at the end
Respawn points do not need to be triggered for 100%
Press R to reset
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Credits
Programming: Matterlinx
Art: Garbanzo Goon
Music: Justin Ma
Sound Design: James Krasner
Cover Image by https://www.instagram.com/callanimation/
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The positive reception has inspired us to expand it into a full Steam release.
We’ve set up a Discord server to share updates, gather your feedback, and reach out for playtesting as we build more of the game.
If you’re interested in any of that, here’s the Discord link. See you there!
Status | Released |
Platforms | HTML5, Windows |
Rating | Rated 4.8 out of 5 stars (20 total ratings) |
Author | Garbanzo Goon |
Genre | Platformer, Puzzle |
Made with | Unity |
Tags | 2D, Ludum Dare, Ludum Dare 55, Pixel Art, Short |
Links | Ludum Dare |
Comments
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This is insane. It's on the level of a fully finished commercial game. I do wish the javelin pushed the player around a bit less, though. But every other thing in this game has such a high level of polish. The backgrounds in particular add so much atmosphere.
I disagree I think the pushing around is the best part of the game! It adds to much more depth of trying not to fall into spkies or even using it two double jump
Using gamepad (Switch Pro-Controller) on the regular (non-speedrun) download the jump is reeeeaaaaaaally short. I can't even clear the second jump. It's fine if I use keyboard, but just thought I'd mention.
I can't believe you did this in 3 days. It's amazing.
The best Jam game I have ever played, hands down. Very clever mechanics (a bit jalous I admit, because I thought about a platformer game with such a mechanic). I hope to see this as a full game in a few years. Huge potential for speedruners !
Bravo
Would 100% buy a full game based on this. Easily one of the best jam games I've played
This game is just awesome! The feeling of power and freedom that the spear allows... brilliant!
Maybe just one thing: It took me a few deaths to understand the checkpoint system, so it was a bit frustrating.
But, really, awesome!
Awesome movement mechanic <3 Love it! Discovered the game from the twitch streamer 'kuviman' on 24/04/2024
PS: careful the throw sprite is inverted (for example when I throw the spear to the right. it shows the throw animation going/throwing the left direction :-) )
10 minutes into the game, really cool movement mechanics so far!
could you add arrow keys to move ? A and D are really awkward for me on a laptop ...